| HERO TYPE | POINTS | DICE | SPECIAL ABILITIES |
| JEDI / SITH | 3 | 3 | Reroll Melee attacks and Escapes. |
| HEAVY | 3 | 3 | Reroll Ranged. |
| TROOPER | 2 | 2 | |
| DROID | 1 | 1 | Can't Attack. Reroll Rescues. |
| SMALL | 1 | 1 | Takes 2 actions to recover from Stun. |
| SPEEDER | 1 | -- | Rider may take an extra Move action per turn. |
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AMBUSH!
You found an ENEMY. Place an enemy action figure on top of the token. You may attack the enemy if you wish, and have an action to do so. Enemies roll TWO DICE in combat. Remember that on the enemy turn, an enemy will attack the nearest hero and if they beat the Hero, the hero will be stunned. If you defeat the Enemy, you may take the Ambush token. |
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BOSS!
You found an enemy BOSS. Place an enemy BOSS figure on top of the token. You may attack the boss if you wish. Bosses roll THREE DICE in combat. On the Enemy turn, the Boss will attack the nearest Hero and if they beat the Hero, the hero will be stunned, AND the BOSS will ESCAPE! Remove the boss model and it's token(s) and place them on the side of the board. The NEXT time a BOSS token is flipped, place the Boss AND any of the TOKENS it has escaped with previously. Whoever defeats the Boss will earn ALL the tokens it has accumulated so far! |
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CREDITS!
You found some valuable Credits! Spend an action to PICK UP the credits, before someone else does! You must be next to the Credits token to pick it up. Spend an action to take the Credits token. |
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TRAP!
You are trapped! Place the Hero on top of the Trap token. While trapped, the Hero cannot do anything except attempt to ESCAPE. Attempting to Escape is an action. Roll your dice- if you roll a 6, you have Escaped- take the Token! Other Heroes (even another players Hero) can attempt to RESCUE a trapped Hero by moving next to them and spending an action. Roll your dice- if any of your dice roll a 5 or 6, you have Rescued them- take the Token! |