CAMPAIGN
RECORD
PART 2- PLANET MELKIA
Links to other parts here: 123456789101112
This page continues the chronological log of our Votoms
Campaign. Go here to see part 1.
7213.07.24 - CORZA CITY UPRISING
(Game 1)
Melkian AT squads from Corza Base are sent into the city to root out
insurgents, including young AT pilot Pent Gilcut and his longtime
family friend Quey. It is discovered that the uprisings
are a response to worsening labor conditions in the AT factories of
Corza City, which are admittedly bad, but seen as a necessary evil
by the Melkian military.
Pent's Scopedog and Quey's Barking Turtle flush out rebels, who
fight back bravely but foolishly using heavy weapons and familiar
terrain.
Some of the rebels have even commandeered Scopedogs and Brutishdogs,
making for fierce urban warfare.
7213.08.02 - RAID ON CORZA BASE (Game 2)
Quey, Pent, and newly transferred Brakken are on post when Corza
Base is attacked in the night by rebel forces. Brakken, as a
new transfer, doesn't recognize the alarms at first- but everyone
jumps out of bed when the explosions start!
Rebels with heavy weapons have infiltrated the base, and hit the AT
hangar, setting it ablaze as a flamethrower-equipped Marshydog
explodes!
The Melkian soldiers rush to get into their ATs before they are
destroyed. Pent manages to get into his Scopedog, despite it
being covered in flames.
One rebel has manged to capture a heavy beam cannon, and blasts the
comms tower on the base. Brakken, thinking quickly, uses his
Marshydog to secure the tower with cables before it can topple onto
Quey's AT and crush him.
While Quay and the others are busy battling the attackers, the rebel
attack is actually a diversionary tactic, as one of the rebels makes
it inside the base and into the records room. It is unclear
what information was taken- when the battle is over, only ashes
remain. Lieutenenat Mayfield surveys the chaotic state of his
base, trying to bring order to the men.
During a close combat struggle, Pent manages to get a look at the
pilot of the rebel AT Boxing Dog. To his surprise, it is a man
who looks suspiciously like his brother Chet! But he died on
Sunsa... didn't he?
The mysterious pilot escapes, and the Melkians are left to pick up
the pieces.
7213.08.04- PACIFICATION OF CORZA CITY (Game 5)
A sinister drop ship arrives at Corza Base 2 days after the
attack. Gilgamesh stormtroopers pour out, followed by Major
Wyvern, who marches into the Base HQ and arrests Lieutanant Mayfield
at gunpoint, citing charges of incompetance. Major Wyvern then
orders everyone on a search and destroy mission to root out and kill
all the rebels once and for all...
Major Wyvern spreads the Corza Base soldiers dangerously thin,
dropping Pent and Quey off in one of the most dangerous parts of
town to search for rebels. They find them almost immediately,
including two Diving Beetles hiding in the drainage channels.
Quey manages to cripple one of the Diving Beetles with a well placed
kick...
Remembering his encounter with the Boxing Dog in the last battle,
Pent takes a huge risk and attempts to negotiate with the enemy
pilot. After removing his helmet, Chet recognizes his brother
and calls a cease fire. But how did Chet survive Sunsa?
He explains he was captured by the Red Shoulders, and after
escaping, has been finding ways to get his revenge on them ever
since. But before all of Pent's questions can be answered, a
sinister dropship approaches...
It lands, and unloads a squad of Gilgamesh Stormtroopers,
undoubtedly more of Major Wyvern's brutal
henchmen. They are followed by an AT trailer with
three Red Shoulders! Chet recognizes Major Wyvern's
bloodthirsty soldiers and warns Pent and Quey not to side with their
ruthless new commander. Knowing they will throw their
military careers away forever by doing so, they turn against this
new threat, Quey spectacularly blasting the cockpit of the dropship
with his rocket gun.
As the dropship attempts to flee, it overturns, crashing and
exploding onto the stormtroopers it just deployed! The Red
Shoulders open fire on the rebels and Melkians alike, content to
wipe out everyone not loyal to Major Wyvern.
Chet, meanwhile, charges one of the Red Shoulders and delivers a
brutal melee attack, crushing the pilot's cockpit and knocking the
AT down for the count.
Unfortunately, a second Red Shoulder retaliates by blowing apart one
of the damaged rebel Diving Beetles. But Pent puts a stop to
the threat with a hugely risky leaping kick that shuts down the Red
Shoulder.
Meanwhile, Quey secures his escape in a deadly firefight with the
Red Shoulder Commander. Not even support from the other rebel
Diving Beetle is enough to put the bloody shouldered brute down, but
it is enough to cover their escape...
Now on the run, Pent, Chet, and Quey use their breakout,
hacking, and persuasion skills to get to a shuttle and offworld
before their traitorous status is discovered. Knowing
they can't return, Chet suggests they turn themselves in to a
Balarant force nearby- a plan that Quey and Pent feel is too
risky. But Chet has something special in mind- using the
information captured in the raid on Corza Base two days ago, Chet
has determined the location of a secret Red Shoulder base right on
Melkia, on the Deraida plain. By giving this information to
the Balarant, he hopes they will bomb the site and destroy the Red
Shoulder menace once and for all... Chet decides this mission
is too important to leave undone, and launches in an escape pod
before Quey and Pent can stop him. Will they go after him and
try to rescue him from their former enemy?