

CAMPAIGN
RECORD
PART 2- PLANET MELKIA
This page continues the chronological log of our Votoms
Campaign. Go here to see part 1.
7213.07.24 - CORZA CITY UPRISING
(Game 1)
Melkian AT
squads from Corza Base are sent into the city to root out
insurgents, including young AT pilot Pent Gilcut and his longtime
family
friend Quey.
It is discovered that the uprisings are a response to worsening
labor
conditions in the AT factories of Corza City, which are admittedly
bad,
but seen as a necessary evil by the Melkian military.

Pent's Scopedog and Quey's Barking Turtle flush out rebels, who
fight
back bravely but foolishly using heavy weapons and familiar terrain.

Some of the rebels have even commandeered Scopedogs and Brutishdogs,
making for fierce urban warfare.
7213.08.02 - RAID ON CORZA BASE (Game 2)
Quey, Pent, and newly transferred
Brakken are on post when Corza Base is
attacked in the night by rebel forces. Brakken, as a new
transfer, doesn't recognize the alarms at first- but everyone jumps
out
of bed when the explosions start!

Rebels with heavy weapons have infiltrated the base, and hit the AT
hangar, setting it ablaze as a flamethrower-equipped Marshydog
explodes!

The Melkian soldiers rush to get into their ATs before they are
destroyed. Pent manages to get into his Scopedog, despite it
being covered in flames.

One rebel has manged to capture a heavy beam cannon, and blasts the
comms tower on the base. Brakken, thinking quickly, uses his
Marshydog to secure the tower with cables before it can topple onto
Quey's AT and crush him.

While Quay and the others are busy battling the attackers, the rebel
attack is actually a diversionary
tactic, as one of the rebels makes it inside
the
base and into the records room. It is unclear what
information
was taken- when the battle is over, only ashes remain.
Lieutenenat Mayfield surveys the chaotic state of his base, trying
to
bring order to the men.

During a close combat
struggle, Pent manages to get a look at the pilot of the rebel AT
Boxing Dog. To his surprise, it is a
man who looks suspiciously like his brother Chet! But he died
on
Sunsa... didn't he?
The mysterious pilot escapes, and the Melkians are left to pick up
the
pieces.
7213.08.04- PACIFICATION OF CORZA CITY (Game 5)
A sinister drop ship arrives at Corza Base 2 days after the
attack. Gilgamesh stormtroopers pour out, followed by Major
Wyvern, who marches into the Base HQ and arrests Lieutanant Mayfield
at
gunpoint, citing charges of incompetance. Major Wyvern then
orders everyone on a search and destroy mission to root out and kill
all the rebels once and for all...

Major Wyvern spreads the Corza Base soldiers dangerously thin,
dropping
Pent and Quey off in one of the most dangerous parts of town to
search
for rebels. They find them almost immediately, including two
Diving Beetles hiding in the drainage channels. Quey manages
to
cripple one of the Diving Beetles with a well placed kick...

Remembering his encounter with the Boxing Dog in the last battle,
Pent
takes a huge risk and attempts to negotiate with the enemy
pilot.
After removing his helmet, Chet recognizes his brother and calls a
cease fire. But how did Chet survive Sunsa? He explains
he
was captured by the Red Shoulders, and after escaping, has been
finding
ways to get his revenge on them ever since. But before all of
Pent's questions can be answered, a sinister dropship approaches...

It lands, and unloads a squad of Gilgamesh Stormtroopers,
undoubtedly
more of Major Wyvern's brutal henchmen. They are
followed by an AT trailer with three Red Shoulders! Chet
recognizes Major Wyvern's bloodthirsty soldiers and warns Pent and
Quey
not to side with their ruthless new commander. Knowing
they
will throw their military careers away forever by doing so, they
turn
against this new threat, Quey spectacularly blasting the cockpit of
the
dropship with his rocket gun.

As the dropship attempts to flee, it overturns, crashing and
exploding
onto the stormtroopers it just deployed! The Red Shoulders
open
fire on the rebels and Melkians alike, content to wipe out everyone
not
loyal to Major Wyvern.

Chet, meanwhile, charges one of the Red Shoulders and delivers a
brutal
melee attack, crushing the pilot's cockpit and knocking the AT down
for
the count.

Unfortunately, a second Red Shoulder retaliates by blowing apart one
of
the damaged rebel Diving Beetles. But Pent puts a stop to the
threat with a hugely risky leaping kick that shuts down the Red
Shoulder.

Meanwhile, Quey secures his escape in a deadly firefight with the
Red
Shoulder Commander. Not even support from the other rebel
Diving
Beetle is enough to put the bloody shouldered brute down, but it is
enough to cover their escape...
Now on the run, Pent, Chet, and Quey use their breakout,
hacking,
and persuasion skills to get to a shuttle and offworld before their
traitorous status is discovered. Knowing they can't
return,
Chet suggests they turn themselves in to a Balarant force nearby- a
plan that Quey and Pent feel is too risky. But Chet has
something special in mind- using the information captured in the
raid
on Corza Base two days ago, Chet has determined the location of a
secret Red Shoulder base right on Melkia, on the Deraida
plain.
By giving this information to the Balarant, he hopes they will bomb
the
site and destroy the Red Shoulder menace once and for all...
Chet
decides this mission is too important to leave undone, and launches
in
an escape pod before Quey and Pent can stop him. Will they go
after him and try to rescue him from their former enemy?
On to Part 3!
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